![]() If you’re using an M1 and your game sees improved performance from unchecking accurate destination alpha or setting blending accuracy to minimum, expect improved performance without doing that in the near future. Note: The metal renderer is currently missing some optimizations that would help performance on Apple GPUs (M1, M1 Pro, M1 Max). Otherwise, a number of titles have improved on the GPU side, as much as 3x in the case of the Jak title screen (30 → 100 fps on a GT 750M). most MacBook Airs), you can expect better performance from lower CPU usage. In addition, performance is improved in many tested games. If you previously had to mess with the depth precision slider, the Metal renderer should fix your problems. Fixes various texture barrier glitches most common on AMD GPUs, in addition to issues with lack of depth precision. New Metal renderer! With a few exceptions (flat-shaded triangles and lines use colors from the wrong vertex), rendering should have equivalent accuracy to the OpenGL renderer when running on Windows or Linux.Here are the complete release notes from Github for PCSX2: Check out the performance in a video below by Andrew Tsai: Games like God of War II and Tekken 5 have been performing at 1080p 60fps without any issues. The release was quickly followed by another incremental update, which fixed an issue with rendering and broken polygons on M1 Macs. Only Apple saw growth in MacBook sales in September quarter 2022, best quarter ever - Reportĭeveloper tellowkrinkle released a new version of PCSX2 over Christmas which featured Metal rendering support, Rumbler support for additional controllers, and controller improvements for macOS Monterey. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |